Take turns creating your paths and getting your chips to the center square. The first player with two chips stacked in a row on the Nucleus wins! It’s not that easy though as your opponent can block, deviate, hijack, or destroy your path!
An active path consists of two things 1) A player's chip on a Grid Terminal and 2) a path tile(s) with it's path lines connected to it.
This is a tiled path on the GRID that doesn't connect to any of the players chips on the Grid Terminal. This can occur for two reasons 1) A path is broken by the Pathbreaker tile 2) A player moves their chip to the Nucleus, thus deactivating their path.
No player can play off of an INACTIVE PATH, only on ACTIVE PATHS which lead back to a player's chip on the Grid Termina
No, a Pathbreaker Tile REPLACES a tile on the grid, and de-constructs an opponensts path(s).
No! Players can only have a max of 4 tiles at any time, although they could definitely have less if they forget to draw a tile.